0.7.0 - Civil Engineering


New Features

This has been ONITH's largest update yet.

Buildables and Worldgen

  • New entity: Stone Wall '#', a pricey but very hardy defense. Requires Masonry skills to build.
  • New entity: Fence '#', a cheap but softer defense, good for year 2.
  • New entity: Roads '.', allow the player to move around the town faster.
  • A 3x3 area of roads marks the center of town. The player will begin here during raids.
  • A river now runs from the top of the map to the bottom of the map.

Gameplay and Debug

  • Added a look cursor. Press 'l', then move to a viewable, then press 'l' again. Not all viewables are implemented.
  • Added debug option "Toggle Ability", which only works for Masonry, right now.
  • Added debug option "Toggle Pathing", highlighting the pathing plan for a given Hordeling (no other entities)
  • Added a debug option "Spawn a Home", to force a homestead to spawn
  • Player can press 'c' to Sell a Sellable (Trees + Buildables)
  • New status: "HASTED". Your next move will cost has as much energy (making it essentially free right now).

Monsters

  • New Monster: Sneaker hordeling 's', a shy horde
  • Monsters have advanced pathfinding AI
  • Juveniles path intelligently around obstacles
  • Juggernauts path straight towards their targets
  • Sneakers try to stay out of sight

Changes

  • Juggernauts deal massive damage against "structural" targets, like walls and homes
  • Crops now have 3 hit points instead of 1
  • Trees can't be chopped by the player now, and do not drop logs. They must be sold to profit from them.

Files

oh-no-its-the-horde.exe 27 MB
Version 0.7.0 Dec 26, 2021

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